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deckard

Quake2 + Win2k + Geforce = Game Crash ?

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I have the 3.81 Nvidia drivers and while UT and Q3 run very smooth and stable, Quake 2 will crash and exit to the desktop after about 10 or so mins of play. I still play Q2 mods extensively so this is a real bummer.

I would really like to know if anyone else is having any problems running Quake 2 under Win2k with a Geforce. I have some suspicion that it's a driver issue since I've seen multiple posts about random crashes playing Half-Life, which I do believe uses the Quake 2 engine.

Thanks in advance for any input.

 

System:

Abit BX6 2.0, 384 meg PC100, p3-800@897, Creative DDR, SB Live, Adaptec 2940 U2W, 2 3COM 3C595 NIC's

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Well apparently noone had this problem but me but I'll post the solution to my problem anyway just in case it helps anyone else in the future.

My original problem was random crashes back to the desktop running Quake2 or any mod based on its engine (Halflife, Action Quake, SOF, etc).

 

To make a very long story short the fix was to enable Vsync for OpenGL.

 

Prior to the 5.13 Detonators there was no obvious way to do this, hence the solution to my problem being so evasive.

I get the feeling the problem was not so much the act of enabling Vsync as it was the reduced load on the Quake2 engine. I say this because I have a Creative DDR Geforce at AGP 2x with SBA enabled and a P3-800 @ 896. With Vsync disabled, this combination can hit 270+ fps in Quake2 at 800x600 32-bit color. I suspect that the Quake2 engine can't handle operating this fast and just quits. Adding some credence to my theory is that the more complicated and tasking Quake2-based games like Halflife and SOF run much much longer before crashing than the simple ones like Action Quake.

Anyone have any other speculations?

 

Abit BX6 2.0, P3-800 @ 896, 512 meg PC100, CLAP, 5.13 Detonator

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