Preacher 0 Posted May 23, 2000 I downloaded and applied the 420 patch to a fresh installation of UT. Since D3D alway was too slow on my system, (at least 10 - 20 fps slower than OGL) I immediately switched to OpenGL just to see the game crashing back to W2k while starting UT. The afterwards enabled D3D works, how fast I didn´t check yet. Anyone encountered similar problems? ------------------ Celeron 300A @ 450 256 MB SD-RAM 40 GB HD SB-Live! Value 3Com 905 TX AVM Fritz! Classic GeForce 256 DDR (Annihilator Pro, Det. 5.16) Adaptec 2940 SCSI-2 Pioneer DVD-303 SCSI Share this post Link to post
Preacher 0 Posted May 23, 2000 So I upgraded to Detonator 5.17 and Powerstrip 2.67. Dunno what caused this, but D3D performance is much better since last time I tried. It´s still far away from being perfect (=OpenGL ) but it´s finally playable. It still stutters a little while flying around with the Redeemer. BTW, does someone know where to get Detonator 5.22 for W2k? Share this post Link to post
Preacher 0 Posted May 24, 2000 Like I said before, OpenGL is still A LOT better than D3D. Just downgraded to Detonator 5.13 and started UT in OpenGL mode. Boy was that fast! Share this post Link to post