antareus 0 Posted October 20, 2000 T-Bird 800 256MB PC133 RAM W2k Pro w/ SP1 Geforce 2 GTS SB Live Value Descent 3 hovers around 30-50fps and stutters wildly in some places, which is odd cuz I can get twice the FPS on my P2 333/V3 3000. Any ideas? Tried all of the graphics engines (OGL/D3D) and tried setting the resolution really low. Share this post Link to post
FreiDOg 0 Posted October 23, 2000 wild guess have you installed the latest VIA 4 in 1 drivers? The 6.34 detonators (6.27) work just as well. Is fast write DISABLED on the via agp setup? Share this post Link to post
Bursar 0 Posted October 23, 2000 I haven't run any benchmarks on D3, but I have had perfectly acceptable performance out of it under Windows 2000 (pre SP1 - haven't played it for months). Make sure you have the latest patches for D3 as well as those for your video card. Share this post Link to post
FrogMaster 0 Posted October 27, 2000 Descent3 is based on Quake2 engine if I remember. Have you the right .dll in the game's directory? Q2 engine likes to have the opengl32.dll at hand. Share this post Link to post
CUViper 0 Posted October 27, 2000 Descent3 is not on the quake2 engine, Outrage used their own Fusion Engine... Share this post Link to post
michaeljbrooks 0 Posted October 29, 2000 The only time I have this problem with Descent 3 running under Windows 2000 is when I enable the proprietary 3D sound interfaces in the Descent 3 launcher. Specifically the problem occurs when I try to use EAX with SoundBlaster Live sound cards or A3D with Aureal sound cards. If I just enable DirectSound 3D in the Descent 3 launcher everything works smoothly. Share this post Link to post