news 28 Posted September 5, 2012 Video games, unlike most other mediums, encourage the user to coat the creation with their own expressions. The player can influence the content through their dialogue and decision-tree choices. The player can accomplish challenges in their own unique way and talk about it over the water cooler. The player can also embed their own content as a direct form of expression. The medium will also mature as we further learn how to leverage interactivity to open a dialogue for these artistic topics in completely new ways and not necessarily in a single direction. Consciously or otherwise – users will express themselves. URL: http://www.pcper.com/reviews/Editorial/Video-Games-Do-Not-Want-Be-Art Quote: "And bringing this conversation full-circle – the first source that I cited all the way at the start of this editorial made the claim that we receive the most artistic benefits when our medium helps us make sense of violence and its results. Consumable content wants its [censored] and its violence for the quick burst of sales it brings. If your intent was to leave a lasting impression on your customers why would you not intend to make your content – well – last? If your intent is for your content to be consumed then disposed of…" Thanks! Ryan Shrout PC Perspective rshrout ( -at -) pcper.com Share this post Link to post