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Video Games Do Not Want to Be Art?

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Video games, unlike most other mediums, encourage the user to coat the

creation with their own expressions. The player can influence the

content through their dialogue and decision-tree choices. The player

can accomplish challenges in their own unique way and talk about it

over the water cooler. The player can also embed their own content as

a direct form of expression. The medium will also mature as we further

learn how to leverage interactivity to open a dialogue for these

artistic topics in completely new ways and not necessarily in a single

direction.

 

Consciously or otherwise – users will express themselves.

 

URL: http://www.pcper.com/reviews/Editorial/Video-Games-Do-Not-Want-Be-Art

 

Quote: "And bringing this conversation full-circle – the first source

that I cited all the way at the start of this editorial made the claim

that we receive the most artistic benefits when our medium helps us

make sense of violence and its results. Consumable content wants its

[censored] and its violence for the quick burst of sales it brings. If your

intent was to leave a lasting impression on your customers why would

you not intend to make your content – well – last? If your intent is

for your content to be consumed then disposed ofÂ…"

 

Thanks!

 

Ryan Shrout

PC Perspective

rshrout ( -at -) pcper.com

 

 

 

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