news 28 Posted March 26, 2013 Good news, everyone! A new stable Cogl release (1.14.0) is now available: LATEST NEWS ------------------------------------------------------------------------------- Cogl 1.14.0 2013-03-25 • List of changes since Cogl 1.13.4 » New snippet hook location for adding global definitions that can be shared amongst other snippets. » Fixed some cases where it's not possible to reference the builtin cogl_sampler* uniforms from a snippet. » Fixes for building on Visual Studio. » Fixed a problem with the workaround for the viewport bug in Mesa which could leave a broken scissor when switching between different sized framebuffers. » Fix some cases where the depth buffer wouldn't get cleared in cogl_framebuffer_clear*. » Fix for leaking pipelines and textures when a pipeline is copied but all of its layer properties are replaced. » Fix for interleaving snippets with different hook points. » The Cogland example Wayland compositor has been updated to the Wayland 1.0 API. • Bugzilla bugs closed since 1.13.4: #686770 - _cogl_bitmap_unbind: assertion failed: (bitmap->bound) for gnome-shell on nexus 7 #694537 - Fails to compile if the EGL stack doesn't implement KHR_create_context #694657 - cogl-buffer: Stop warning spam running in sw rendering Many thanks to: Chun-wei Fan Robert Bragg Gheyret Kenji Ján Kyselica Bastien Nocera Duarte Loreto Milo Casagrande Pavol KlaÄÂanský Plamena Manolova Tomeu Vizoso FETCHING THE RELEASE ------------------------------------------------------------------------------- Tarballs can be downloaded from: http://download.gnome.org/sources/cogl/1.14/ SHA256 Checksum: 7ce7a9246af7fc208f961c2568bae0af8be32be7347b5b6560c65dee587561eb cogl-1.14.0.tar.bz2 Additionally, a git clone of the source tree: git clone git://git.gnome.org/cogl will include a signed 1.14.0 tag which points to a commit named: 232d8dc67c620da57b14dd71cdd8f01ccbb28cae which can be verified with: git verify-tag 1.14.0 and can be checked out with a command such as: git checkout -b build 1.14.0 DESCRIPTION ------------------------------------------------------------------------------- Cogl is a small open source library for using 3D graphics hardware for rendering. The API departs from the flat state machine style of OpenGL and is designed to make it easy to write orthogonal components that can render without stepping on each others toes. As well as aiming for a nice API, we think having a single library as opposed to an API specification like OpenGL has a few advantages too; like being able to paper over the inconsistencies/bugs of different OpenGL implementations in a centralized place, not to mention the myriad of OpenGL extensions. It also means we are in a better position to provide utility APIs that help software developers since they only need to be implemented once and there is no risk of inconsistency between implementations. Having other backends, besides OpenGL, such as drm, Gallium or D3D are options we are interested in for the future. REQUIREMENTS ------------------------------------------------------------------------------- Cogl currently only requires: • GLib ≥ 2.32.0 • OpenGL ≥ 1.3 (or 1.2 + multitexturing), or OpenGL ES 2.0 (or 1.1) • GLX, AGL, WGL or an EGL implementation Cogl also has optional dependencies: • GDK-Pixbuf ≥ 2.0 - for image loading • Cairo ≥ 1.10 - for debugging texture atlasing (debug builds only) The optional Cogl Pango library requires: • Cairo ≥ 1.10 • PangoCairo ≥ 1.20 On X11, Cogl depends on the following extensions • XComposite ≥ 0.4 • XDamage • XExt • XFixes ≥ 3 For the Wayland backend, Cogl requires: • Wayland ≥ 1.0.0 When running with OpenGL, Cogl requires at least version 1.3 or 1.2 with the multitexturing extension. However to build Cogl you will need the latest GL headers which can be obtained from: http://www.khronos.org If you are building the API reference you will also need: • GTK-Doc ≥ 1.13 If you are building the additional documentation you will also need: • xsltproc • jw (optional, for generating PDFs) If you are building the Introspection data you will also need: • GObject-Introspection ≥ 0.9.5 GObject-Introspection is available from: git://git.gnome.org/gobject-introspection If you want support for profiling Cogl you will also need: • UProf ≥ 0.3 UProf is available from: git://github.com/rib/UProf.git DOCUMENTATION ------------------------------------------------------------------------------- The 1.x stable API is documented here: http://developer.gnome.org/cogl/stable/ The 1.x development API is documented here: http://developer.gnome.org/cogl/1.14 The experimental 2.0 API is currently not hosted online but can be built by passing the --enable-gtk-doc option to ./configure when building. RELEASE NOTES ------------------------------------------------------------------------------- - This Cogl release exports a 1.x API (For third-party Clutter developers to write custom actors) and an experimental 2.0 API which allows standalone application development. - Internally Clutter depends on the Cogl 2.0 experimental API so we maintain runtime compatibility between the 1.x API and experimental 2.0 APIs, which means developers can mix-and-match their use of the APIs in the same process. API selection is done per-file by including a line like: '#define COGL_ENABLE_EXPERIMENTAL_2_0_API' before including cogl.h or clutter.h. - We recommend using the 2.0 API if you don't mind up[censored] your code once in a while as this API evolves and stabilizes. We promise not to break the 2.0 API during a 1.x stable cycle and hope that will encourage people to experiment with it and give critical feedback! For example after releasing 1.8, the 2.0 API will be stable for 1.8.1, 1.8.2, 1.8.3 etc, but may update for 1.9/1.10. - Because we export the 1.x and 2.0 APIs from one libcogl.so the library versioning, and thus ABI, can only be considered as stable as our 2.0 API - i.e. during a stable release 1.x cycle. - Please report bugs using the Cogl Bugzilla product, at: http://bugzilla.gnome.org/enter_bug.cgi?product=cogl _______________________________________________ Share this post Link to post